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	<title>James Peris Website</title>
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	<link>http://www.jamesperis.com/en</link>
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		<title>James Peris coming soon</title>
		<link>http://www.jamesperis.com/en/james-peris-coming-soon/85</link>
		<comments>http://www.jamesperis.com/en/james-peris-coming-soon/85#comments</comments>
		<pubDate>Thu, 19 Apr 2012 07:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=85</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/james-peris-coming-soon/85"><img align="left" hspace="5" width="150" height="150" src="http://www.jamesperis.com/en/wp-content/plugins/thumbnail-for-excerpts/tfe_no_thumb.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>Development of James Peris is finished. English version will be aviable soon&#8230;]]></description>
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		<title>Development Information at begining of 2011</title>
		<link>http://www.jamesperis.com/en/development-information-at-begining-of-2011/48</link>
		<comments>http://www.jamesperis.com/en/development-information-at-begining-of-2011/48#comments</comments>
		<pubDate>Sun, 02 Jan 2011 02:01:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=48</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/development-information-at-begining-of-2011/48"><img align="left" hspace="5" width="150" src="http://www.jamesperis.com/blog/wp-content/uploads/2011/01/screen1-600x450.jpg" class="alignleft wp-post-image tfe" alt="" title="James Peris Beta2" /></a>We can say that the game is already in Beta. After delaying a year the game, for some problems we&#8217;ve had. We&#8217;ve decided to share some information about the game progress. So, no more secrets, no more excuses. What we have done? Well, it is difficult to say: -Almost every in-game graphics is finished, except [...]]]></description>
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		<title>James Peris Team grows</title>
		<link>http://www.jamesperis.com/en/james-peris-team-grows/43</link>
		<comments>http://www.jamesperis.com/en/james-peris-team-grows/43#comments</comments>
		<pubDate>Sun, 22 Mar 2009 20:13:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=43</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/james-peris-team-grows/43"><img align="left" hspace="5" width="150" height="150" src="http://www.jamesperis.com/en/wp-content/plugins/thumbnail-for-excerpts/tfe_no_thumb.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>We announce the incorporation of  Xavi Hernández as editor of the video scenes and David Amado as auxiliar painter and animator in the James Peris development team. Thanks to the incorporation of these two masters we will be able to improve the game that we have in production as well as to insure ourselves the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What could have been James Peris no licence nor control</title>
		<link>http://www.jamesperis.com/en/what-could-have-been-james-peris-no-licence-nor-control/39</link>
		<comments>http://www.jamesperis.com/en/what-could-have-been-james-peris-no-licence-nor-control/39#comments</comments>
		<pubDate>Tue, 27 Jan 2009 10:15:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=39</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/what-could-have-been-james-peris-no-licence-nor-control/39"><img align="left" hspace="5" width="150" src="http://www.jamesperis.com/blog/wp-content/uploads/2009/01/peris-334x600.jpg" class="alignleft wp-post-image tfe" alt="" title="peris" /></a>Since we started developing this new adventure we put a few very high expectations. Many of them we can be reached, but others had remained in the way. The development of this game is going without any type of economic investment, all the work in this project is contributed by the team members voluntarily. Already [...]]]></description>
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		<title>James Peris: No Licence Nor Control Demo</title>
		<link>http://www.jamesperis.com/en/james-peris-no-licence-nor-control-demo/23</link>
		<comments>http://www.jamesperis.com/en/james-peris-no-licence-nor-control-demo/23#comments</comments>
		<pubDate>Tue, 20 Jan 2009 12:37:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=23</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/james-peris-no-licence-nor-control-demo/23"><img align="left" hspace="5" width="150" src="http://www.jamesperis.com/blog/wp-content/uploads/2008/12/coverdemo1.jpg" class="alignleft wp-post-image tfe" alt="" title="" /></a>DOWNLOAD Now is available to download the English version of James Peris: No Licence Nor Control Demo. The full game will be available in 2009. Licence: Freeware Language: English Operating system: Windows XP, Windows Vista, Linux (wine) Size: 79.4Mb]]></description>
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		<title>The SCUP system</title>
		<link>http://www.jamesperis.com/en/the-scup-system/26</link>
		<comments>http://www.jamesperis.com/en/the-scup-system/26#comments</comments>
		<pubDate>Sun, 18 Jan 2009 13:12:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[James1 Development]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=26</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/the-scup-system/26"><img align="left" hspace="5" width="150" src="http://www.jamesperis.com/blog/wp-content/uploads/2008/10/scup1-600x450.png" class="alignleft wp-post-image tfe" alt="" title="SCUP1" /></a>SCUP system (Script Creation Utility for Peris) is the name that we use to refer to all the interface used in the game. This interface had been modified along the years according to requeriments for the James Peris. games The first SCUP was used in James Peris is the agent 00.5 in 2005: This SCUP [...]]]></description>
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		<title>Making of James Peris is the agent 00.5</title>
		<link>http://www.jamesperis.com/en/making-of-james-peris-is-the-agent-005/10</link>
		<comments>http://www.jamesperis.com/en/making-of-james-peris-is-the-agent-005/10#comments</comments>
		<pubDate>Thu, 15 Jan 2009 11:12:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Old James Peris Game]]></category>

		<guid isPermaLink="false">http://www.jamesperis.com/en/?p=10</guid>
		<description><![CDATA[<a href="http://www.jamesperis.com/en/making-of-james-peris-is-the-agent-005/10"><img align="left" hspace="5" width="150" src="http://www.jamesperis.com/blog/wp-content/uploads/2008/11/cd1-600x529.jpg" class="alignleft wp-post-image tfe" alt="" title="cd1" /></a>&#8220;James Peris is the agent 00.5&#8221; was the first game of James Peris. It was developed with AGS 2.62 and the project started in January 2003. The idea was make a game based on the comic of the same title. I made this comic in 1998 and at later of 2002 I discovered an application [...]]]></description>
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		<slash:comments>0</slash:comments>
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