Since we started developing this new adventure we put a few very high expectations. Many of them we can be reached, but others had remained in the way.
The development of this game is going without any type of economic investment, all the work in this project is contributed by the team members voluntarily. Already we try to obtain an investment in this project initially but after don’t found anything that was convincing us, we decided to continue it alone, maybe this game would be paused indefinitely waiting for some investor.
We had a lot of problems for the graphical art. We wanted make this game with a graphic quality better than showed in the demo, but to do that we needed more people to draw and paint. At this moment we only have Carlos A. Marcé as a graphical artist, he draw all the frames and scenes of this game and paint it.At first he started to make drawings at better resolution and quality than the demo. Even a new design of the main character in better quality. The problem was that only one artist couldn’t do all this work. We were searching artists and painters for four months. We published advertisments in some forums and webs to find them and we found some but all they leaved the project soon because they aren’t interested in this project. Some of them drawed some sketch or painted one scene, others nothing. It seems that without money anybody works. Then, after four months with the project in pause, we decided to continue with only one artist and the quality that we can obtain.
Here I show us the drawings that we started for the better quality of the game, the scenarios in high resolution never had been painted. You can think how the James Peris demo might have been with a high definition graphics. We hope find a great artists for James Peris 2.
Design of main character in high definition:
Peris bedroom:
Peris livingroom:
Desert:
Lab:






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